A downloadable BoomerShooter for Windows

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PACER , is a movement focused FPS inspired by retro boomer shooters like Quake & Doom 2 but also features more modern game aspects that you would see in games like ultra kill.

Please give me comments in relation to game feel and engagement.

This project is a work in progress.

- PACER, MAY-2025



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Click download now to get access to the following files:

(NEW) - Pacer (24th May).zip 361 MB

Comments

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(+1)

Such an awesome game, the visuals and aesthetic are well done and reminds me a lot of gloomwood mixed with ultrakill. I think the level design could do with some working, as sliding throws you around at mach 10 and the walkways are pretty thin.

cant wait to see more!

(1 edit) (+1)

Hey Alex, I just spent some time trying out your game and I made you a list of what could be done to improve game feel quickly.

1. It's a bit awkward to switch weapons. You have to move your left hand up from the movement keys to switch weapons, which makes you temporarily loose control of the character. It's good to have this option but there should be another way to switch weapons - the scroll wheel for exemple.
Also, sometimes I accidentally pressed on the key that correlates to the weapon I was already holding and just ended bare-handed. I'd get rid of this feature, it's not really intuitive.

2. It's weird that the camera tilt doesn't go back to normal when you stop moving. I had the same problem with my own game and ended up calculating the camera tilt with the side velocity of the character, works like a charm. My code's right underneath if you want to use it. You just put this in the event tick and apply the calculated value to the control rotation or the relative rotation of the camera.

The function "get_player_rotation_(z)" just does this:

(Oh and I think you can definitely divide the amplitude of the camera tilt by half)

3. PLEEEEEASE remove the motion bluuuur😭😭😭 I know my game still has it the last public version but since then I got rid of it and I couldn't be more happy I did. It gave players headaches, it's harder to see when it's on and it kills performance. No one will miss it if you remove it.

4. And the most important point: add sound effects for footsteps, landing, jumping. And animations for walking, jumping and landing (for both the arms and the camera). It's what gives the player weight. OCTAHEDRON has a great series of videos on gamefeel for fps games on Youtube. It helped me a lot.

Hope I was of some help, have a great day!

(2 edits) (+1)

Hello Victor, thanks a lot for trying my game out, I think the points you've made are definitely valid especially the point regarding motion blur. I am now fixing these issues and will be re releasing a new and improved version in a few days showing off the changes. I will reply to your comment again when the game is released and if you could find the time to play it again I would appreciate it. Either way, thanks for the feedback and I hope you enjoyed.

(+1)

Hey! Just tried out the new version, definitely a big improvement, I'm already hooked. That said, it's really frustrating that bullets can go through walls. I keep getting killed by enemies that aren't even in the same room as me. Hope this gets adressed soon!

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